


Institutional racism and elitism are widespread in the city, with minorities serving as a labor underclass of Columbia.īy the time of the game's events, racial tensions have risen to the point where Columbia is on the verge of civil war between the Founders and leaders of Columbia and the Vox Populi (Latin for " Voice of the People"), a resistance group led by Daisy Fitzroy who fight for the rights of the marginalized.
BIOSHOCK INFINITE PNG FREE
Free from outside influence, Comstock now had complete control over the city, transforming the city into a theocratic police state, with Comstock worshipped as a prophet, and the Founding Fathers of the United States venerated as religious icons. Tensions rose between Columbia and the US government after the city intervened in the Boxer Rebellion, and Columbia ultimately seceded from the United States and disappeared into the clouds. The city of Columbia was founded by self-proclaimed prophet Zachary Hale Comstock, and funded by the American government as a floating world's fair and display of American exceptionalism. īioShock Infinite is set in 1912 and takes place in a floating steampunk city-state in the sky called " Columbia", named for the female personification of the United States. Infinite was re-released on PlayStation 4, Xbox One, and Nintendo Switch as part of the remaster compilation BioShock: The Collection.īioShock Infinite takes place in the flying steampunk city of Columbia. It has sold more than 11 million copies worldwide. It is often regarded as one of the best video games of the year, of the seventh generation of consoles, and one of the greatest video games ever made. The game was supported post-launch with downloadable content, including the story expansion Burial at Sea, which links Infinite 's story to that of the original BioShock game.īioShock Infinite received critical acclaim, with praise particularly directed at its story, setting, and visual art design. Development was troubled, and the game underwent significant changes from its originally-demonstrated forms at trade shows. Irrational Games and creative director Ken Levine based the game's setting on historical events at the turn of the 20th century, such as the 1893 World's Columbian Exposition, and based the story on the concept of American exceptionalism, while also incorporating influences from more recent events at the time such as the 2011 Occupy movement. The player controls Booker Dewitt throughout the game, fighting enemies and scavenging supplies, while the AI-controlled Elizabeth provides assistance. Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum that ravage Columbia, and Booker and Elizabeth discover she is central to the city's dark secrets. Booker rescues Elizabeth and the two become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi representing the city's underclass. The game is set in the year 1912 and follows its protagonist, Booker DeWitt, who is sent to the airborne city of Columbia to retrieve a young woman held captive, named Elizabeth. The third installment in the BioShock series, Infinite was released worldwide for the Windows, PlayStation 3, Xbox 360, and OS X platforms in 2013. There's a place for non-story games for sure.BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games. Most of the time, I do want a story in my games, even if it's just to get me slightly more interested in what I'm doing, but not all the time. I'd argue that Pac-Man CEDX doesn't have a story either, and it's a delight of a game. Dyad is arguably the same way - it might have a philosophy behind it, but certainly not a story, and it's a wonderful game. Waves, a game on PC, is a perfect example - no story to speak of, you're there for quick arcade action, soothing abstract graphics, and a high score rush. Convoluted mathematics can be a wonderful thing. However, that doesn't need to happen all the time. Call of Duty hams it up a bit in some scenes and set pieces, but there isn't really a compelling story, it's just shooty-bang-bang-go play the multiplayer stuff.īioshock and Infinite, on the other hand, give the story its due, and it's the best part of the games. I think what you mean to say is "Companies who attach stories to their games should follow through with the story part of the deal." Halo 4, for example, was touted as advancing the Halo world in a new direction, but what we got was more of the same enemies and a dumb villain instead- it was more of an excuse to have another Halo than a compelling play. MoveTheGlow 3475d ago (Edited 3475d ago )
